In the main, it’s loosely connected events leading to the latest Dead or Alive Tournament taking place amongst a growing conflict. However, don’t go into Dead or Alive 6 expecting an impressive pedigree in storytelling. For a long-winded, quirky tutorial, it’s excellent. It’s hardly challenging, but I’d recommend new players run through this to get a feel for the entire roster. In real life you’d probably just have a chat, but not here! You’re always hopping between different fighters, through brief yet exciting encounters. I’m totally picking a fight with my colleague the next time cheese disappears from the office fridge. Taking place across several chapters, you’ll play through brief stages that normally involve a small cut-scene before erupting into a battle for some silly reason. Characters will choose to duke it over long-held family feuds, or simply because they’re looking to practice their skills. The Story mode is one of the main attractions in Dead or Alive 6, and it’s a largely competent, fairly incomprehensible adventure. We recommend you don’t start fights with Ninjas when surrounded by crates that they can – and will – hurl you into Fighters and their outfits will become ripped and awash with dirt as combat progresses, but this rarely feels like an excuse to get everyone’s clothes off. Ahead of release, fans have also discovered that the destructible nature of clothing on younger characters such as NiCO and Marie Rose have been toned down, which is welcome. It still feels a little sleazy and uncomfortable, if I’m honest however, it’s a far cry from the outright exploitative nature of past titles. Short skirts and open tops are in abundance, although there’s definitely a handful of stunning cosmetic skins amongst them. They also have lots of costumes to unlock, which is where much of the game’s toned-down fan-service is hidden away. Kasumi, Ayane, Marie Rose and Ryu Hayabusa all return, updated with new costume designs and advanced movesets. Series veterans will find all of their favourite faces in Dead or Alive 6. Brief criticisms aside, they’re both welcome members to the roster, helping make DOA6 feel like a true sequel instead of an incremental upgrade in the way of Last Round before it. His design is relatively generic and his time in Dead or Alive 6’s branching narrative never really gives him room to grow. Once you have, with only a few buttons you’ll be unleashing fierce elemental combos that blow enemies away with sudden strikes of lightning.ĭiego is another fledgling fighter who, while fun to play, isn’t nearly as impressive. Sporting bright-blue hair and a fabulous assortment of outfits, she makes a wonderful impression before you’ve even lifted the controller. NiCO, a scientist working for a mysterious corporation known as MIST, is a highlight. A large roster of characters that includes several newcomers is also a welcome treat. That being said, the likes of Story mode, Arcade and DOA Quest still kept me occupied for a good number of hours. It doesn’t offer much beyond the fighter wheelhouse that we haven’t seen before, and new additions never really blew me away. The destruction system on both characters and across most stages looks greatĭead or Alive 6 is a surprisingly pedestrian affair when it comes to modes.
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